Charge RPG
By Fari RPGsPower Your Storytelling
Introductions
Goals
What You Need To Play
The Game
Safety at the Table
Character Creation
Creating your Character
Mechanics
Fiction First
Rolling Dice
Action Roll
Consequences
Determination Roll
Flashbacks
Momentum
Recovery
Fortune Roll
Team Work
Clocks
Progression
Projects and Complications
In a Nutshell
Preparing the Game
Making a Compelling Campaign
Before We Start
Hacking the Game
What to Hack
Making Playbooks
Community Resources
Keita's World Force Generator
Conclusion
What Next
Credits
Licencing
Character Sheets
Glossary
Extras
What are Extras
Making an Extra
Asset Extra
Solo Extra
Attachment Extra
World Extra
Quick Charge Extra
Magic Extra
Scars Extra
Goals Extra
Party Extra
Threat Level Extra
Resource Pool Extra
Economy Extra
Narrative Gear Extra
What are Extras
Charge RPG
The content of the previous chapter contained every core rule needed to play Charge. With this, you are fully equipped to have a really fun time playing either just a quick one shot or a full-fledged year-spanning campaign.
Now, this next chapter is about Extras.
Extras are additional mechanics that you can add in your games to mimic certain types of gameplay or to tailor the game more to your liking.
Making an Extra
Charge is open, which means anybody can submit additional extras to be added to the game. To do so, submit your idea on Charge's Community Board using the extra-submission tag. We have a group of volunteers who will review it and provide feedback, comments and suggestions. Once the extra is approved by the community, you can send a message to RPDeshaies to include it in the game. You can contact RP on Discord (RPDeshaies#4116) or on Twitter. While markdown documents are preferred, we will accept and consider others types of documents such as google docs, word documents, PDFs, and ideas posted directly to the Community Board! To make Charge has homogeneous as possible, you can find below a markdown template that you can use to design your extra. We can't wait to see what you will be creating!# {Name of the Extra} | Extras
{short description}
\- By {author name}
——
{detailed description of the extra and what it should be used for}
## {Name of the Extra} Rule
{Bulk of the document explaining how to use the extra and all of its rules}
#### Example
_Example of a game using the extra_
## Credits
- {credit #1}
- {credit #2}
## Recap
{Abbreviated version of the extra to be used as a quick reference}
\*\*